Archive for the ‘Uncategorized’ Category

F-ZERO

Wednesday, October 29th, 2008

Platforms: Super Nintendo Entertainment System, Nintendo Wii Virtual Console.

Genre: Racing

Developer: Nintendo EAD

Release: August 13, 1991

F-ZERO

Want to blaze through futuristic Utopias exceeding 450 km/h (That’s 275 mph for the people who are too “patriotic” to use the metric system) against three other rivals in faux-3D MODE-7 euphoria? F-ZERO does just this.

F-ZERO is a game that you will not want to stop playing, It’s one of those games that finds it’s way into the innermost layer of your soul and takes over, effectively making you want to play it unendingly. It has perfect craft control, and you won’t feel cheated when you hit a wall or any other racer. You are able to choose from four characters: Captain Falcon (Blue Falcon), Doctor Stewart (Golden Fox), Samurai Goroh (Fire Stingray) and Pico (Wild Goose) who all have different attributes to their vehicles like cornering, acceleration, top speed or weight. The courses are very well mapped, with obstacles put in perfectly appropriate places. The difficulty is moderate, it isn’t hard, but it isn’t easy either.

The music is some of the best the SNES can produce, and every single track is a classic. The only thing I didn’t like was that Big Blue was synthesized with accordions.

MODE-7 is a graphics engine that scales an image to look like a 3-D floor. F-ZERO pulls this faux-3D off well, as the graphics were insane at the time.

F-ZERO

Screenshots do not do the game justice.

Gameplay- Rating: ★★★★★★★★☆☆ Fast paced, extremely fun gameplay.

Story- No story rating. The only story is in the manual.

Graphics- Rating: ★★★★★★★★½☆ Mode-7 makes everything truly look like a 3D environment even though the SNES couldn’t produce the real thing.

Sound- Rating: ★★★★★★★★☆☆

Bugs- Rating: ★★★★★★★★★★ I haven’t found any bugs. The game is bullet-proof.

Overall Rating: ★★★★★★★★½☆

Verdict:

It’s a very solid game, a must buy for anyone interested in futuristic racing, Captain Falcon and neat MODE-7 effects.

-Kevin

P.S. FALCON PAWNCH.

Silp Heed, Sil Pheed or Silpheed? The world will never know.

Friday, August 8th, 2008

Platforms: PC-8801, FM-7, MS-DOS, TRS-80 CoCo, Apple IIGS, Mega-CD (Mega-CD version being reviewed)

Genre: Space Shooter

Developer: Game Arts

Date Released: 1986, 1993

VRC Rating: GA (ESRB Rating: E)

Silpheed, a space shoot-em-up, almost like Galaga, but in Full 3D, with a Storyline, and you can move forward and backward. This game is amazing. The game is based in the year 3076, the Earth is under attack. The space craft SA-77 Silpheed is the Earths last hope against the strike from “Zakalite”. Yeah, it sounds corny, but the game is addicting. You get 4 HP from shield, then a Weapon Malfunction, taking your attack down to 1 shot instead of 2, then an Engine Malfunction where you can’t move, then explode if you get hit again. The game is challenging, yet addictive. There are 11 Stages, with a boss at the end of each round, and then you battle “Zakalite”, for earth. The game is amazing, graphics good for the time, and sound is kind of lacking. The ratings:

Gameplay- Rating: ★★★★★★★★☆☆

Story- Rating: ★★★★★★☆☆☆☆

Graphics- Rating: ★★★★★★★★☆☆

Music- Rating: ★★★★★★☆☆☆☆

Overall- Overall Rating: ★★★★★★★☆☆☆

Verdict: The game is a definite keeper

-Travis M

The low-down.

Monday, July 14th, 2008

This is the Process I take in reviewing the games:

-Play at least halfway into the game.

-Play the game on the ORIGINAL console, not an emulator. (Unless it’s a PC game.)

-Make screenshots or a video.

I rate the games by:

Graphics: I rate graphics depending on what time the game was made. I’m not going to compare Genesis to NES graphics or vice versa. It all depends on which generation the game was developed in and how good they were during that time.

Gameplay: The most important rating. If the gameplay is bad, it’ll affect the general rating the most.

Smoothness/bugs: If there are alot of bugs, framerate drops, graphical errors or anything of the like, this rating will affect the game heavily.

Replay Value: This will determine if the game is worth playing again.

Story: If there isn’t a true story (Donkey Kong, Super Mario Bros.) there won’t be a rating. If there is no rating for story, it won’t affect the main rating.

Music: For much older Systems (Atari VCS or Magnavox Odyssey) This rating will likely be left out. But if it’s 16-bit or above, this rating wiill stay.