Archive for the ‘Other or Multiplatform’ Category

The Fast and the Furriest: Sonic Unleashed (XBOX 360/PS3)

Tuesday, February 10th, 2009

Platforms: XBOX 360, PS3

Developer: Sonic Team

Genre: LUDICROUS SPEED Platforming/Beat ‘em up

Release: November 21 (XBOX 360), December 12 (PS3)

ESRB Rating: E+10

 

    SEGA created a game where Sonic can be controlled in 3-D and stepping back a decade and a half and using what made him popular, 2-D Sidescroller platforming.  The gameplay is phenomenal, about as “classic” as modern Sonic can get, with a ton of speed.  No doubt, this is the fastest (In-game speedwise) the hypersonic rodent has gone in any of his games. Unfortunately, there is a prominent “Press boost to win” feeling here, since you rarely slow down to do som of the platforming Sonic is known for.  The control scheme differs noticably from the Sonic Adventure series, among these is the button mapping.  Sonic’s Homing Attack is now mapped to X (Square for PlayStation owners) from tapping the jump button again after jumping and the Lightspeed Dash is now assigned to the Y button (Triangle) from X.  It sounds simple, but immediately after playing the Adventure series and popping Unleashed in your console, you’ll be thrown off momentarily. Controls set aside, Sonic’s gameplay in Unleashed is definitely a step in the right direction.

When the opening cutscene plays, you’ll notice Sonic gains an elastic Lycanthrope Alter Ego – the Werehog. He plays similarly to God of War and Virtua Fighter mixed, taking the combat from God of War and the combos from Virtua Fighter. He is greatly slowed down compared to his normal self, but as a tradeoff, is much stronger and.. Stretchier. At first, the Taffy-limbed Werebeast will feel boring, but when you level up his skills to unlock more moves, it feels much more fun and rewarding. Even still, the Werehog is a very forgettable, thoughtless attempt to add a different twist on Sonic’s Gameplay.

The Graphics engine for the game is appropriately titled “Hedgehog Engine”. It does a few things that no other game engine has done, among them is Global Illumination.  What this does is have every object reflect light (matted or otherwise) off of another object, onto another object, continuing this pattern until every object reflects off of every other object. A better explanation and visual examples can be found by clicking here. 

 The Music is simply a joy to listen to, the whole soundtrack is filled to capacity with upbeat music reflecting each nation’s culture. You will hear Chinese Music in Dragon Road (China), Early 1900’s/contemporary jazz in Skyscraper Scamper (New York City), and European sounding Orchestrated Rock hybrid in Rooftop Run (Europe). Every piece of music in this game is beyond memorable.

 

Click to enlarge.

Sonic Gameplay- Rating: ★★★★★★★★☆☆ Probably the fastest consistent gameplay experience I’ve ever had. It’s the most solidly built 3D Sonic game since the Dreamcast days.

Werehog Gameplay- Rating: ★★★★★★☆☆☆☆ Not terrible, it’s a fun beat-em-up, but the controls are far too loose when precision platforming is key. It also isn’t the best character SEGA could’ve added as an alternate game experience, since Knuckles could easily fill the Werehog’s spiked shoes.

Learning Curve-  Approx. 30 minutes, mainly due to button mapping and the Werehog’s gameplay.

Graphics- Rating: ★★★★★★★★★★  Hedgehog Engine does its job and then some, producing some of the most gorgeous visuals on the current generation of consoles so far, without any doubt. Now if only these consoles could generate foliage correctly. Oh well.

Sound- Rating: ★★★★★★★★★☆  The music is fast paced and fun, the best that Sonic’s had in a very long time. (Not counting Sonic 2006, which had beautiful music, but a mediocre game.) The only problem with the sound is that Sonic repeats something he’s said while boosting a bit too early to say it again.

Glitches- Rating: ★★★★★★★½☆☆  Nothing game breaking, but it’s hard to get the Werehog to jump off of a pole. Also, most of the known glitches are really useful, such as ones that enable you to access areas cut from earlier builds of the levels.

The Verdict: Overall Rating: ★★★★★★★★☆☆

Take Sonic Adventures 1 and 2, remove game breaking glitches, pile on the speed, and add a Werehog. and you have about as good of a game as the Sonic the Hedgehog stages.  If Elastic-Armed Lycanthropic brawlers aren’t your forté, then you probably won’t enjoy 40% of the game, even though a lot of the Werehog stages are optional.  Even still, this game is like most High School students.  It just doesn’t know what it wants to be. A very fast platformer or a Clichéd brawling platformer.

A game that has Unlimited lives, Without Cheat Codes! The Lost Vikings.

Monday, July 28th, 2008

Platforms: Amiga, Amiga CD32, Game Boy Advance, MS-DOS, Sega Mega Drive, SNES

Genre: Puzzle Platformer

Developer: Silicon & Synapse Inc. (Now Blizzard Entertainment, which is now Activision-Blizzard)

Date Released: 1992

VRC Rating: GA (ESRB Rating: E)

The Lost Vikings is about three Vikings, Erik the Swift, Baleog the Fierce, and Olaf the Stout, who live in the viking ages, who get kidnapped by Tomator and are sent into the future. and have to make your way out of his ship, and on your way home. But there is a twist. If any one of the three characters die during a level, you most likely won’t be able to finish the level. If Olaf dies, Baleog and Erik might be shot by a turret, killed by some monster of some sort, dying, and not being able to finish the level properly, and ultimately, restarting the level. But you get unlimited lives, and each character has 3 hitpoints. But if you hit a laser, you die instantly. There are certain levels (Every single level) where if one dies, the other ones cannot continue. I will not delve deeper, as spoilers would appear everywhere. Anyway, the Characters. Erik, is the only character who can jump or run. Baleog has a sword and a bow with unlimited arrows. Olaf has a shield, than can be used to block any attack, as a hang glider, or a platform for Erik. This game is rated by G4 as the Fifth best Blizzard Game ever created. The Lost Vikings is in a few of Blizzard’s other games, Such as the MMORPG World of Warcraft.

I'm not kidding.

The Ratings:

Gameplay- Rating: ★★★★★★★★★☆

Story- Rating: ★★★★★★★★★☆

Graphics- Rating: ★★★★★★★★½☆

Music- Rating: ★★★★★★★★★☆

Overall- Overall Rating: ★★★★★★★★★☆

-Travis M

PS. Buy this game or download the demo. It is amazing. I would recommend it to anyone.

From Peter Puppy, to Professor Monkey for a Head, this is Earthworm Jim.

Monday, July 21st, 2008

Platform: Sega Genesis, Sega CD, Super Nintendo Entertainment System.

Genre: Platforming Shooter

Release: August 2, 1994

Developer: Shiny Entertainment (Now known as Double Helix Games)

V.R.C. Rating: GA (E Rating for ESRB)

Earthworm Jim. Just the name alone makes you want to play it. You play as Jim, an earthworm with a Super suit. The super suit was dropped by Psy-Crow, when delivering to, and yes, this is straight from the Instruction Manual, Queen Pulsating, Bloated, Festering, Sweaty, Pus-Filled, Malformed, Slug for a butt. Seriously. Your mission is to tell Princess Whats-Her-Name that her Sister, The Queen Pulsating… whatever, is trying to make her evil. Now, I won’t give away the ending, but I will say it’s controversial, goofy, terrible (in a good way), hilarious and great all at once. Anyway, the Ratings:

Gameplay- Rating: ★★★★★★★★★☆

Story- Rating: ★★★★★★★★½☆

Graphics- Rating: ★★★★★★★★☆☆

Music- Rating: ★★★★★★★★★☆

Overall- Overall Rating: ★★★★★★★★½☆

-Travis

Whatcha’ gunna get? A terrible game for the Sega CD entitled Slam City.!

Sunday, July 20th, 2008

Platform: SEGA CD-32X, 3DO, PC

Release: 1995

Developer: Digital Pictures

ESRB Rating: T for Teen

I couldn’t even play through the first level. This game is terrible. But anyway, on the the review.

Once again, this game is terrible. Not only is it the traditional Live Action Full Motion Video game we love to hate, but the theme song, (Whatcha gunna get.. Gunna Get respect!), is terrible and the concept is moronic. You play as Ace, some guy nobody knows, and play a basketball game against five people, (Including basketball star Scottie Pippin…? Who’s that?) to gain respect to take home the Girl. The gameplay is horrible as well. Your character takes up half of the screen so you can’t even see where the ball is at. I figured out a way to get it in every time, but still, think about it. Do you want to play something this broken? The controls are Unnatural too. A is shoot when you have the ball, But when the other person has the ball, its A to block and C to try and knock the ball out of his hands. Another thing is that the Sega CD doesn’t even have enough RAM to run the Main Menu. When you score a ball, you get Respect points, whatever they are used for. I haven’t ever beaten any of the levels. If you get a pre-specified ammount of respect points, you get the girl. After you have beaten the 4 players, you get to challenge Scottie Pippin (Who sung the main song), and then I don’t know much afterwards. To summarize, this game is downright terrible. I suggest if you see it, buy it but only if you are a collector of bad games as it will be very rare sooner or later.

Gameplay- Rating: ★☆☆☆☆☆☆☆☆☆

Story- Rating: ★☆☆☆☆☆☆☆☆☆

Graphics- Rating: ★★☆☆☆☆☆☆☆☆

Music- Rating: ★☆☆☆☆☆☆☆☆☆

Overall- Overall Rating: ★½☆☆☆☆☆☆☆☆

-Travis M